Alcohol

Level 0
Consumable1 cpBulk 0.1Legacy

Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can't recover from the sickened condition from alcohol while affected.

If you fail a saving throw against alcohol other than initial saves, the affliction's stage doesn't increase; the only way to increase the stage of alcohol's affliction is to consume more alcohol.


Activate Interact (Ingested)

Saving Throw DC 12 fortitude

Onset 10 minutes

Stage 1 +1 item bonus to saving throws against fear (10 minutes)

Stage 2 Off-Guard, +1 item bonus to saving throws against fear effects (10 minutes)

Stage 3 Clumsy 1, off-guard, Stupefied 2 (10 minutes)

Stage 4 Clumsy 2 and Sickened 2 (10 minutes)

Stage 5 clumsy 2, sickened 2, and stupefied 2 (10 minutes)

Stage 6 Unconscious (8 hours)

Stage 7 death