Animal Instinct

Level 1
Class FeatureRemaster

The fury of a wild predator fills you when you Rage, granting you ferocious unarmed attacks. Cultures that revere vicious animals (such as apes or bears) give rise to barbarians with this instinct. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. Select an animal from the Animal Instincts table that best matches your chosen animal.

Instinct Ability—Bestial Rage While raging, you gain your chosen animal's unarmed attack (or attacks), but you're unable to use weapons. The specific attack gained, the damage it deals, and its traits are listed in the Animal Instincts table. These attacks are in the brawling group. Your Rage action gains the morph and primal traits.

Specialization Ability (7th) Increase the damage die size for the unarmed attacks granted by your chosen animal by one step, and increase the additional damage from Rage from 2 to 5 for your chosen animal's unarmed attacks. If you have greater weapon specialization, increase the damage from Rage from 5 to 12 for your chosen animal's unarmed attacks.

Raging Resistance (9th) You resist piercing and slashing damage.

Animal Instincts Animal Attack Damage Traits Ankylosaurus Tail 1d10 B Razing, unarmed Ant Mandibles 1d10 P Grapple, unarmed Ape Fist 1d10 B Grapple, unarmed Bat Fangs 1d10 P Unarmed Wings 1d4 P Parry, unarmed Bear Jaws 1d10 P Unarmed Claw 1d6 S Agile, unarmed Bird Beak 1d10 P Unarmed Talon 1d6 S Agile, unarmed Brontosaurus Tail 1d10 B Trip, unarmed Bull Horn 1d10 P Shove, unarmed Cat Jaws 1d10 P Unarmed Claw 1d6 S Agile, unarmed Crab Claw 1d10 B Razing, unarmed Claw 1d4 S Parry, unarmed Crocodile Jaws 1d10 P Unarmed Tail 1d6 B Agile, unarmed Deer Antler 1d10 P Grapple, unarmed Frog Jaws 1d10 B Unarmed Tongue 1d6 B Agile, unarmed Orca Jaws 1d8 P Forceful, unarmed Scorpion Stinger 1d6 P Reach, unarmed, venomous Pincer 1d4 S Parry, unarmed Seal Jaws 1d10 P Grapple, unarmed Shark Jaws 1d10 P Grapple, unarmed Snake Fangs 1d10 P Grapple, unarmed Spider Fangs 1d8 P Grapple, unarmed, venomous Web Special* Range increment 15 feet Tyrannosaurus Jaws 1d8 P Deadly d12, unarmed Tail 1d6 B Agile, unarmed Wasp Stinger 1d4 P Backstabber, deadly d8, unarmed, venomous Wolf Jaws 1d10 P Trip, unarmed *The spider's web attack deals no damage, but the target takes a –10-foot circumstance penalty to its Speeds for 1 round on a hit. If a target is hit a second time by the same character's web attack while they have this penalty, they're instead Immobilized until they succeed at a check to Escape against your class DC.