Ankylostar

Level 13
WeaponUncommon2800 gpBulk 1Legacy
Damage 3d6 bludgeoningCategory simpleGroup clubHands 1

This hefty spiked club is made from the fossilized tail-club of a young ankylosaurus. It can be wielded as a +2 greater striking morningstar.


Activate command


Effect The ankylostar grows and transforms into a +2 greater striking greatclub , but it retains the versatile (piercing) trait of a morningstar. While in this form, the ankylostar has Bulk 2 and requires two hands to wield. It can be returned to its morningstar form with another 1-action command.


Activate ◆◆ command, Interact

Frequency once per day

Requirements The ankylostar is in its greatclub form


Effect The ankylostar's length extends as you swing the club in a wide arc. You Strike up to three creatures in a 15-foot area; this counts as one attack for the purpose of calculating your multiple attack penalty. Alternatively, you Shove up to three creatures in a 15-foot area, rolling a separate Athletics check for each creature.