Bloodknuckles

Level 9
Weapon600 gpLegacy
Damage 1d4 bludgeoningCategory unarmedGroup brawling

These thin cloth wraps, which are illegal to use in Highhelm's organized brawls, blend into the skin and add an edge to your blows. The wraps are +1 striking Wounding handwraps of mighty blows . When you invest the wraps, they gain the effects of a 3rd-rank Disguise Magic spell to appear non-magical and resemble simple bandages. Casual observers are unlikely to notice anything amiss with the wraps, but a creature that succeeds at a DC 25 perception check can notice something is off about them, though they would still need to find other means to discern the magical nature of the wraps.

Activate envision

Frequency once per minute;

Trigger You cause a creature within reach to take bleed damage


Effect You use your foe's pain to reinvigorate you. You gain temporary Hit Points equal to the value of the triggering bleed damage, up to a maximum of 10 temporary HP. These temporary Hit Points remain for 1 minute.