Conflagration Club

Level 6
Weapon250 gpBulk 2Legacy
Damage 1d10 bludgeoningCategory martialGroup clubHands 2

A ring of magical crystals encircles the base of this +1 striking greatclub , allowing it to absorb and store magical energy.


Activate envision

Trigger You Cast a Spell from a spell slot, and the spell has the acid, cold, electricity, fire, or sonic trait

Requirements The club has no charges


Effect You mentally align the club's crystals to reverberate with energy from the spell. It gains a number of charges equal to the rank of the spell slot, and the charges are attuned to the damage type matching the spell's trait. If the spell has more than one eligible trait, choose one when the charges are stored.


Activate ◆◆ command, envision (evocation, magical)

Requirements The club has at least 1 charge


Effect You flip the club around to blast a cone of energy from its base. Each creature in a 15-foot area takes 1d6 damage per charge stored in the club, with a basic Reflex save against your spell DC or DC 19, whichever is greater. The damage type is the same type the charges were attuned to. The club loses all of its charges.