Endemic Herbs
Level 6FeatRemaster
Type classPrerequisites Herbalist Dedication, trained in Survival
The herbal items you create use medicinal plants endemic to your location. When a creature consumes one of your herbal items, that creature gains the benefit matching the location where you created that item. If the benefit is not immediate, it lasts for 1 minute unless otherwise stated.
- •Aquatic Gain a +1 circumstance bonus to Fortitude saves.
- •Arctic For 1 hour, treat environmental cold effects as if they were one step less severe.
- •Desert For 1 hour, treat environmental heat effects as if they were one step less severe.
- •Forest Gain a +2 circumstance bonus to saves against disease and poison effects.
- •Mountain Gain a +1 circumstance bonus to Reflex saves.
- •Plains Gain a +1 circumstance bonus to Will saves.
- •Swamp Remove one source of persistent bleed damage.
- •Underground Gain a +1 circumstance bonus to Perception. Effect: Endemic Herbs