Energizing Pill

Level 10
ConsumableUncommon180 gpRemaster

Activate (manipulate)

This special blend of potent herbs comes in the form of a compact ball the size of a marble that allows it to be held in the mouth, where it remains for 1 hour. An energizing pill has a bitter taste at first, but the longer one lets it soak, the more complex and sweet its flavor grows. It heightens your reactions, granting you a +2 item bonus to initiative rolls with Perception.

Effect: Energizing Pill

Secondary Effect r

Trigger You would become Clumsy, Drained, Enfeebled, Frightened, Sickened, Slowed, or Stupefied


Effect Reduce the value of the condition you just gained by 1; if this reduces the value to 0, you don't gain the triggering condition.