False Death

Level 5
ConsumableUncommon25 gpBulk 0.1Legacy

Typically used to fake one's death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. A creature examining the unconscious target must succeed at a Medicine check against the imbiber's Deception DC + 4 to determine that the target is alive, and a critical success allows the examiner to determine that a toxin is causing the effect. The false death toxin has an extremely bitter taste (DC 10 perception to detect), making it difficult to trick a creature into consuming the poison against its wishes.


Activate Interact

Saving Throw DC 18 fortitude

Onset 10 minutes

Maximum Duration 5 days

Stage 1 Clumsy 2 (1 round)

Stage 2 Unconscious (1 hour)

Stage 3 unconscious (1 day)