Feign Innocence
Level 12You convince a creature that, despite appearances, you're on its side. Choose an enemy within 60 feet, and attempt a deception check against its Will DC. The target is then temporarily immune to Feign Innocence for 1 hour. If you've taken a hostile action against it this round, your result can be no better than a failure.
Critical Success You and the target are considered allies until the end of your next turn or until you take a hostile action against it, whichever comes first. In order to take a hostile action against you, the target must succeed at a Will save against your Deception DC or it loses the action.
Success As critical success, but lasts until the end of your turn or until you take a hostile action against it, whichever comes first.
Failure No effect.
Critical Failure The target knows you attempted to fool it and plays along. You're Off-Guard to the target until the beginning of your next turn.