Glittering Snare
Level 4Small flecks of mica, sand, and ground glass are packed into a spring-loaded canister that can be rigged to a trip wire or hidden in a container. The first creature to enter the square or open the container must attempt a DC 20 reflex save as the area is showered with bright, glittering dust that sticks to skin, fur, and clothing.
Critical Success The creature is unaffected.
Success The creature takes a -1 status penalty to Stealth checks for 1 minute or until it uses an Interact action to remove the glitter.
Effect: Glittering Snare (Success)
Failure The creature takes a -2 status penalty to Stealth checks for 2 minutes or until it spends a 2-action activity, which has the manipulate trait, to remove the glitter. If the creature was Invisible, the glitter outlines it for 1 round, making it Concealed rather than Undetected to visual senses.
Effect: Glittering Snare (Failure)
Critical Failure As failure, but the penalty is -4. The glitter sticks for 5 minutes or until the creature spends a 3-action activity, which has the manipulate trait, to remove it. The glitter continues to fall around the creature until completely removed, leaving a trail behind it as it moves and revealing its rough location; the creature is Hidden, rather than undetected, to any creature that can see the glitter whenever it would otherwise have been undetected.
Effect: Glittering Snare (Critical Failure)