Hydra Head Club

Level 6
WeaponRare225 gpBulk 1Remaster
Damage 1d6 bludgeoningCategory simpleGroup clubHands 1

This spine and skull of a slain hydra has been picked clean by a carrion bird and crafted into this +1 striking club . In addition to its normal traits, the hydra head club also has the modular P trait, as it can be manipulated to cause the jaws to spring open. Even in death, its head twitches independently. The creature's famed regenerative powers are still present, despite the creature's death; if damaged, the hydra head club repairs itself at the rate of 1 Hit Point per minute, unless it has been completed destroyed.

Activate—Reactive Snap (attack)

Frequency once per day

Trigger You attempt a Strike as a Reaction


Effect The hydra head club snaps with a momentary burst of its former glory. Your Strike attempt deals an additional 1d6 damage. If your Strike misses, the activation does not count against the hydra head club's activation frequency.


Craft Requirements You must supply a skull and spine of a hydra when crafting this weapon.