Lethargy Poison

Level 2
ConsumableUncommon7 gpBulk 0.1Remaster

Lethargy poison is commonly used in hit-and-run tactics by attackers who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious. Further exposure to lethargy poison does not require the target to attempt additional saving throws; only failing an saving throw against an ongoing exposure can progress its stage.


Activate ◆◆ (manipulate)

Saving Throw DC 18 fortitude

Maximum Duration 4 hours

Stage 1 Slowed 1 (1 round)

Stage 2 Slowed 1 (1 minute)

Stage 3 Unconscious with no Perception check to wake up (1 round)

Stage 4 Unconscious with no Perception check to wake up ().