Magnetic Bola
Level 3This heavy metallic +1 bola is a favorite tool of rebels and rabble-rousers against armored opponents. Due to its weight, it has a range increment of 15 feet. When you successfully Strike a creature made of metal or wearing metal armor with this weapon, the bola attaches to the metal and the targeted creature takes a –10-foot circumstance penalty to its Speed until it spends an Interact action to remove the bola.
Effect: Magnetic Bola (Speed Penalty)
Activate—Overcharge ◆ (electricity, manipulate, metal)
Frequency once per day
Effect You overcharge the magnetic properties of the bola. You deal an extra 1d6 electricity damage with your next Strike with this weapon. On a hit, the target must also succeed at a DC 18 reflex save or become Clumsy 1 round (or Clumsy 2 on a critical failure), in addition to the normal effects. If the target is wearing metal armor, they take a –2 circumstance penalty to their save.
Effect: Magnetic Bola (Damage)
Craft Requirements The initial raw materials must include a conductive metal.