Nap Gas Dispenser
Level 7Activate ◆ (manipulate)
When you Activate a nap gas dispenser , you can either place it in an adjacent space or toss it up to 30 feet away. Once you've done so, the metallic canister instantly disperses knockout gas in a 15-foot burst. Creatures in the area must attempt a DC 23 fortitude save, with the following results. This is a poison and incapacitation effect.
Critical Success The creature is unaffected.
Success The creature takes a –2 status penalty to Perception checks and is Slowed 1 for 1 round.
Failure The creature is slowed 1 for 1 minute. At the end of their next turn, they fall Prone and fall Unconscious for 1 minute. A creature can Interact to shake the creature awake as normal, but this doesn't shorten the duration of the slowed condition.
Critical Failure As failure, but the creature is slowed 1 for 1 hour and it takes three Interact actions to wake them.