Perform
When making a brief performance—one song, a quick dance, or a few jokes—you use the Perform action. This action is most useful when you want to prove your capability or impress someone quickly. Performing rarely has an impact on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers, or even change their attitudes if the GM sees fit.
Performance
Additional Traits
Examples
Auditory, linguistic, and visual
Drama, pantomime, puppetry
Auditory, linguistic, and visual
Buffoonery, joke telling, limericks
Move and visual
Ballet, huara, jig, macru
Auditory and manipulate
Harpsichord, organ, piano
Auditory and linguistic
Epic, ode, poetry, storytelling
Auditory and manipulate
Chimes, drum, gong, xylophone
Auditory and linguistic
Ballad, chant, melody, rhyming
Auditory and manipulate
Fiddle, harp, lute, viol
Auditory and manipulate
Bagpipe, flute, recorder, trumpet
Critical Success Your performance impresses the observers, and they're likely to share stories of your ability.
Success You prove yourself, and observers appreciate the quality of your performance.
Failure Your performance falls flat.
Critical Failure You demonstrate only incompetence.
Sample Perform Tasks
- •Untrained audience of commoners
- •Trained audience of artisans
- •Expert audience of merchants or minor nobles
- •Master audience of high nobility or minor royalty
- •Legendary audience of major royalty or otherworldly beings