School of Mentalism

Level 1
Class FeatureRemaster

As a scholar, you know all too well the importance of a sound mind. Thus, you attended a school—like the Farseer Tower or the Stone of the Seers—that taught the arts of befuddling lesser minds with figments and illusions or implanted sensations and memories.

Curriculum

  • cantrips: Daze, Figment
  • 1st: Dizzying Colors, Sleep, Sure Strike
  • 2nd: Illusory Creature, Stupefy
  • 3rd: Dream Message, Mind Reading
  • 4th: Nightmare, Vision of Death
  • 5th: Hallucination, Illusory Scene
  • 6th: Never Mind, Phantasmal Calamity
  • 7th: Project Image, Warp Mind
  • 8th: Disappearance, Uncontrollable Dance
  • 9th: Phantasmagoria

School Spells initial: Charming Push; advanced: Invisibility Cloak