School of Mentalism
Level 1Class FeatureRemaster
As a scholar, you know all too well the importance of a sound mind. Thus, you attended a school—like the Farseer Tower or the Stone of the Seers—that taught the arts of befuddling lesser minds with figments and illusions or implanted sensations and memories.
Curriculum
- •cantrips: Daze, Figment
- •1st: Dizzying Colors, Sleep, Sure Strike
- •2nd: Illusory Creature, Stupefy
- •3rd: Dream Message, Mind Reading
- •4th: Nightmare, Vision of Death
- •5th: Hallucination, Illusory Scene
- •6th: Never Mind, Phantasmal Calamity
- •7th: Project Image, Warp Mind
- •8th: Disappearance, Uncontrollable Dance
- •9th: Phantasmagoria
School Spells initial: Charming Push; advanced: Invisibility Cloak