Shepherd of Errant Winds

Level 1
Class FeatureRemaster

Often spun from eddies in the wake of air elementals, a shepherd of errant winds delights in movement and freedom. They might seek animists in breezy canyons or aboard ships cruising the trade winds, after which the apparition follows an animist to less airy locales. However, a shepherd of errant winds chafes at idleness and stirs up trouble if its surroundings seem too still.


Apparition Skill Sailing Lore, Scouting Lore

Apparition Spells

  • Cantrip Slashing Gust
  • 1st Tailwind
  • 2nd Propulsive Breeze
  • 3rd Wall of Wind
  • 4th Vapor Form
  • 5th Scouting Eye
  • 6th Mislead
  • 7th Vacuum
  • 8th Punishing Winds
  • 9th Wrathful Storm Vessel Spell Gift of the Anemos

Avatar Avatar Will of the Winds Speed 40 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain

Melee 1 air blast (air, reach 20 feet), Damage 6d8+6 bludgeoning

Ranged 1 thunderclap (electricity, range 120 feet, versatile sonic), Damage 6d6+3 electricity