Spellstriker Staff (Greater)

Level 11
Weapon1400 gpBulk 1Remaster
Damage 1d4 bludgeoningCategory simpleGroup clubHands 1

A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +2 striking shifting staff .


Activate (concentrate)

Frequency once per hour

Trigger You use Spellstrike with a non-cantrip spell and miss with the Strike


Effect An explosion of magical energy—stored up for the Spellstrike—explodes out. All creatures in a 5-foot area take 1d6 damage per rank of the spell, with a reflex save against your spell DC. This damage is the same type the spell would have dealt, and the activation gains that trait; if the spell would have dealt multiple types of damage, choose one of them. If the damage of the explosion is mental, the save is will instead of Reflex.


Activate Cast a Spell

Effect You expend a number of charges from the staff to cast a spell from its list.

  • Cantrip Ignition
  • 1st Echoing Weapon, Sure Strike
  • 2nd Acid Grip, Telekinetic Maneuver
  • 3rd Echoing Weapon, Haste
  • 4th Acid Grip, Weapon Storm

Craft Requirements You have the magus's Spellstrike activity. Supply one casting of all listed ranks of all listed spells.