Spider Gun
Level 6A spider gun is a +1 striking weapon. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take persistent poison damage equal to scaling persistent poison. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures.
Activate—Web Shot ◆ (manipulate)
Frequency once per round
Effect You fire a mass of webbing at a square within 30 feet. That square becomes covered in webbing for 1 minute. A square covered with the webbing from a spider gun can be cleared by a single attack or effect that deals at least 5[slashing] damage or 1[fire] damage. A square has AC 5, and it automatically fails its saving throws. The first time each turn a creature in the webbing begins to use a move action or enters the webbing during a move action, it must attempt an DC 20 athletics check or DC 20 reflex save against DC 20. On a success, it moves normally through the webbing and clears away the webbing from any squares it enters this turn. On a failure, it treats squares of webbing as difficult terrain this turn, and on a critical failure, it's Immobilized for 1 round or until it Escapes () or destroys the webbing.
Craft Requirements The initial raw materials for the spider gun must include the fangs and spinneret of a giant spider or other Large spider.