Static Snare

Level 2
ConsumableUncommon6 gpLegacy

You hide insulating crystals or other material that releases a strong static charge when the first creature enters the snare's square. That creature must attempt a DC 18 reflex saving throw.


Success The target is unaffected.

Failure The target takes 1[persistent,electricity] damage and takes a -1 circumstance penalty to saving throws against electricity effects for as long as the persistent electricity damage lasts.

Effect: Static Snare

Critical Failure As failure, and the target attracts nearby dirt and dust. If the target is or becomes Invisible, it's merely Hidden to creatures that have sight as a precise sense. This effect lasts as long as the persistent electricity damage does.