Stunning Snare
Level 12Consumable320 gpRemaster
You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 10d6 bludgeoning damage to the first creature to enter its square; that creature must attempt a DC 32 reflex save.
Critical Success The creature is unaffected.
Success The creature takes half damage and is Off-Guard for 1 round and Stunned 1.
Failure The creature takes full damage and is off-guard for 1 round and Stunned 2.
Critical Failure The creature takes double damage and is off-guard for 1 minute and Stunned 4.