The Locksmith

Level 20
Worn ItemUniqueLegacy

Suit Key (Dex)

Alignment lawful neutral


The Locksmith represents opening locks, including metaphorical locks such as unlocking fate. As long as you have The Locksmith invested, it grants you a +2 item bonus to Thievery checks to Pick a Lock. This increases to a +3 item bonus if you are at least 17th level.

Activate envision, Interact

Trigger You would be afflicted by a curse or a disease

Frequency once per day


Effect You mimic the turning of a key in a lock and free yourself from your unpleasant fate. You attempt to counteract the triggering affliction, using half your level (rounded up) as the counteract rank and a counteract check modifier equal to your class DC – 10.