Abbot of Abadar

Level 1
Creature· humanMediumRemaster
AC
14
HP
15
Speed
25 ft.
Perception
+7
Fort
+3
Ref
+4
Will
+11
Languages common, empyrean, utopian
Skills religion +21, diplomacy +8, society +7, deception +6
Recall Knowledge DC 15 (society)

Attacks

Melee Griffon Cane +6 (two-hand-d8), Damage 1d4+3 bludgeoning
Melee Fist +6 (agile, finesse, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Melee Crossbow +6 (reload 1 ft.), Damage 1d8+2 piercing

Abilities

Religious Specialistinteraction

For encounters involving religious debates or conflicts of doctrine, the abbot is a 9th-level challenge.

True Faithinteraction

The abbot uses lessons from scripture to foil others trying to deceive them. They can use their Religion modifier to instead of Perception, and their Religion DC instead of their Perception DC against attempts to Lie to them.

Divine Protection◆◆

Frequency once per day


Effect The abbot beseeches their deity to protect someone in their charge, attempting a DC 25 religion check. If it succeeds, a divine Sanctuary spell affects one of the abbot's allies within 60 feet. The Will DC is 17.

Abbots are often the heads of religious institutions less focused on spellcasting, such as orphanages, religious schools, or charities.


Religions inspire devout individuals to uphold their tenets.