Abendego Jailer

Level 10
Creature· evilMediumLegacy
AC
30
HP
175
Speed
20 ft.
Perception
+19
Fort
+20
Ref
+21
Will
+17
Languages common
Skills athletics +21, acrobatics +20, thievery +20, intimidation +18
Recall Knowledge DC 27 (society)

Attacks

Melee Mancatcher +23 (reach 10 ft.), Damage 1d8+9 slashing
Melee Dagger +23 (agile, versatile-s), Damage 1d4+9 piercing
Melee Dagger +22 (agile, thrown 10 ft., versatile-s), Damage 1d4+9 piercing

Abilities

Attack of Opportunity
Restrain

When the jailer makes a successful mancatcher Strike, their target must succeed at a DC 27 reflex save or become Grabbed until the end of the jailer's next turn.

Each time the target fails an attempt to Escape the jailer, it takes 2d6 piercing damage.

Subduing Attack

Abendego jailers deal an additional 3d6 precision damage to creatures that are Frightened or within reach of at least one of their allies.

The jailer can make an attack with this additional damage as a nonlethal attack, if they choose.