Abysium Horror

Level 10
Creature· elementalHugeRemaster
AC
29
HP
215
Speed
30 ft.
Perception
+17
Fort
+21
Ref
+19
Will
+17
Immunities bleed, paralyzed, poison, sleep
Resistances electricity 10
Languages talican
Senses darkvision
Skills athletics +23, survival +19
Other Speeds climb 20 ft.
Recall Knowledge DC 27 (nature)

Attacks

Melee Claw +23 (reach 15 ft., unarmed), Damage 2d4 poison plus 2d8+10 slashing
Melee Radioactive Shrapnel +23 (brutal, propulsive), Damage 2d4 poison plus 2d8+7 piercing

Abilities

Green Glow

20 feet.

An abysium horror constantly emanates a powerful energy toxic to life. This radiation sheds dim light in the area. Any creature beginning its turn in the aura must attempt a DC 27 fortitude save, becoming Sickened 1 on a failure or Sickened 2 on a critical failure. Once out of the aura, an affected creature's sickened condition automatically decreases by 1 at the beginning of each of its turns.

Heavy

As long as it is immobile, the elemental can't be forcibly moved or knocked Prone. If it takes a move action, it loses this immunity until the start of its next turn.

Trample◆◆◆

Large or smaller, claw, DC 27 reflex


A monstrous spider-like creature composed of the radioactive skymetal abysium, this deadly predator contaminates anything it touches.