Abysium Sentinel

Level 18
Creature· constructRareSmallRemaster
AC
42
HP
333
Speed
25 ft.
Perception
+30
Fort
+33
Ref
+30
Will
+28
Resistances physical 15
Languages thassilonian
Skills athletics +35
Other Speeds climb 20 ft., fly 25 ft.
Recall Knowledge DC 43 (arcana)

Attacks

Melee Claw +35 (agile, unarmed), Damage 2d6 poison plus 3d6+17 slashing
Melee Toxic Bolt +32 (poison), Damage 6d8+8 poison

Abilities

Green Glow

15 feet. A creature beginning its turn in the aura must attempt a DC 37 fortitude save to avoid becoming Sickened 1 (or Sickened 2 on a critical failure). A creature that's already sickened instead becomes Enfeebled 1 on a failure (or Enfeebled 2 on a critical failure) for 24 hours.

Security Alert

Trigger The abysium sentinel becomes aware of an unfamiliar creature


Effect The abysium sentinel alerts its owner of an intruder, either with a mental or audible alarm, depending on established orders. The mental alarm has a range of 1 mile.

Statue's Head

Until the next time it acts, the abysium sentinel appears to be the head of a statue it's perched atop. It has an automatic result of 58 on Deception checks and DCs to pass as nothing more than a statue's head.

This creature is crafted from a toxic skymetal known as abysium.


Thassilonian sentinels are crafted in the shapes of skulls or heads.

Sentinel Sets Thassilonian sentinels were typically carved from marble, ivory, and bronze, easily blending in with most statues. Rarer sentinels carved from wood, coral, and skymetals were often commissioned in sets alongside matching statues to ensure seamless fits or were carefully sculpted for display alone.