Accuser Agent

Level 9
Creature· humanMediumRemaster
AC
28
HP
115
Speed
25 ft.
Perception
+19
Fort
+15
Ref
+19
Will
+19
Languages common
Skills deception +20, thievery +19, diplomacy +18, intimidation +18, society +18, stealth +17
Recall Knowledge DC 26 (society)

Attacks

Melee Fist +20 (agile, finesse, nonlethal, unarmed), Damage 1d4+8 bludgeoning
Melee Dagger +20 (agile, deadly-d6, finesse, magical, versatile-s), Damage 2d4+8 piercing
Melee Dagger +20 (agile, deadly-d6, finesse, magical, thrown 20 ft., versatile-s), Damage 2d4+8 piercing
Melee Sword Cane +20 (agile, concealable, finesse, magical), Damage 2d8+8 piercing

Abilities

+2 to Sense Motiveinteraction
Insightfulinteraction

When the accuser agent succeeds at a Perception check, they critically succeed instead.

Objection!

Trigger A creature within 30 feet takes an action with the linguistic trait


Effect The triggering creature must succeed a DC 28 will saving throw or their action is disrupted.

Debilitating Sneak Attack

The accuser agent's Strikes deal an extra 3d6 precision damage to Off-Guard creatures. A target who takes this additional precision damage also either becomes Enfeebled 1 or takes a –10-foot status penalty to its Speeds until the end of the agent's next turn.

Effect: Debilitating Sneak Attack

Accuser agents might be high court advocates, official spymasters, or innocuous adjutants delivering important messages to magistrates, generals, officers, or mercenaries. They have ample latitude in matters of government security, though they sometimes have little oversight. When their findings demand an official response, accuser agents present cases before national tribunals or in royal courts.


Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.