Acrid Corrosive Slime

Level 5
Creature· mindlessUncommonLargeLegacy
AC
13
HP
94
Speed
25 ft.
Perception
+9
Fort
+15
Ref
+12
Will
+9
Immunities acid, critical-hits, precision, unconscious, visual
Senses motion-sense 60 ft.
Skills athletics +13, stealth +12, acrobatics +10
Recall Knowledge DC 22 (occultism)

Attacks

Melee Pseudopod +16 (unarmed), Damage 1d8 acid plus 1d8+7 bludgeoning
Melee Acrid Splash +14 (splash), Damage 1d8 acid plus 2d8 acid

Abilities

Motion Senseinteraction

A corrosive slime can sense nearby creatures through vibration and air or water movement.

Acrid Trail

When the Corrosive Slime moves, it leaves a trail of bubbling slime in its wake. After moving, all squares the Corrosive Slime moves from or through count as Difficult Terrain until the end of the corrosive slime's next turn. Creatures which end their turn in one of those squares must succeed at a DC 22 reflex save or take 2d10 acid damage.

Constrict

1d8 bludgeoning 1d8 acid, DC 22 fortitude


Grab