Acrobat

Level 2
Creature· humanMediumRemaster
AC
18
HP
30
Speed
30 ft.
Perception
+6
Fort
+8
Ref
+11
Will
+4
Languages common
Skills acrobatics +15, performance +9, athletics +8, stealth +8, deception +5
Recall Knowledge DC 16 (society)

Attacks

Melee Dagger +10 (agile, finesse, versatile-s), Damage 1d4+4 piercing
Melee Foot +10 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Melee Dagger +10 (agile, thrown 10 ft., versatile-s), Damage 1d4+4 piercing

Abilities

Acrobatic Specialistinteraction

For encounters involving contests of acrobatics and similar activities, the acrobat is a 5th-level challenge.

Steady Balanceinteraction

When the acrobat rolls a success on an Acrobatics check, they get a critical success instead.

They aren't Off-Guard when attempting to Balance and can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.

Cat Fall

The acrobat treats all falls as 25 feet shorter.

Nimble Dodge

Trigger The acrobat is targeted with a melee or ranged attack by an attacker they can see


Effect The acrobat gains a +2 circumstance bonus to AC against the triggering attack.

Sneak Attack

The acrobat deals an extra 1d6 precision damage to Off-Guard creatures.

Swinging Strike◆◆

The acrobat swings on a rope or trapeze, moving up to double their Speed. At any point during the swing, they can make a melee Strike.

Acrobats perform feats of agility, balance, and strength.


Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.