Adamantine Sentinel

Level 15
Creature· constructRareSmallRemaster
AC
37
HP
275
Speed
25 ft.
Perception
+27
Fort
+29
Ref
+27
Will
+24
Resistances physical 15
Languages thassilonian
Senses darkvision
Skills athletics +30
Other Speeds climb 20 ft., fly 25 ft.
Recall Knowledge DC 39 (arcana)

Attacks

Melee Headbutt +30 (unarmed), Damage 3d12+15 bludgeoning
Melee Claw +30 (agile, unarmed), Damage 3d10+15 slashing
Melee Electrical Bolt +27 (electricity), Damage 5d8+8 electricity

Abilities

Security Alert

Trigger The adamantine sentinel becomes aware of an unfamiliar creature


Effect The adamantine sentinel alerts its owner of an intruder, either with a mental or audible alarm, depending on established orders. The mental alarm has a range of 1 mile.

Statue's Head

Until the next time it acts, the adamantine sentinel appears to be the head of a statue it's perched atop. It has an automatic result of 53 on Deception checks and DCs to pass as nothing more than a statue's head.

This sentinel has a canine skull adorned with patterns of constellations.


Thassilonian sentinels are crafted in the shapes of skulls or heads.

Sentinel Sets Thassilonian sentinels were typically carved from marble, ivory, and bronze, easily blending in with most statues. Rarer sentinels carved from wood, coral, and skymetals were often commissioned in sets alongside matching statues to ensure seamless fits or were carefully sculpted for display alone.