Adjutant Hellknight Armiger

Level 2
Creature· humanMediumRemaster
AC
17
HP
30
Speed
20 ft.
Perception
+8
Fort
+11
Ref
+5
Will
+8
Resistances mental 3
Languages common, diabolic
Skills athletics +8, intimidation +7, survival +7, society +5
Recall Knowledge DC 16 (society)

Attacks

Melee Halberd +9 (reach 10 ft., versatile-s), Damage 1d10+4 piercing
Melee Crossbow +6 (reload 1 ft.), Damage 1d8 piercing
Melee Fist +9 (agile, nonlethal, unarmed), Damage 1d4+4 bludgeoning

Abilities

Reactive Strike
Pinning Strike

The adjutant Hellknight armiger makes a halberd Strike. On a success, the target is also Immobilized until the beginning of the adjutant's next turn, until the adjutant moves more than 10 feet away from the target, or the adjutant makes another halberd Strike, whichever comes first. The target can also attempt to .