Adma Heavenstriker

Level 8
Creature· humanoidUniqueMediumRemaster
AC
27
HP
130
Speed
30 ft.
Perception
+19
Fort
+16
Ref
+19
Will
+13
Resistances poison 8
Languages common, shadowtongue, vishkanyan
Senses low-light-vision
Skills stealth +19, acrobatics +18, thievery +18, deception +14, diplomacy +12, intimidation +12
Recall Knowledge DC 34 (society)

Attacks

Melee Rapier +19 (deadly-2d8, disarm, finesse, magical), Damage 2d6+7 piercing
Melee Sample 73 +19 (magical, splash), Damage 1 acid plus 1d6 acid plus 3d6 poison

Abilities

Close Quarters

Adma isn't Off-Guard to creatures of 8th-level or lower that are flanking her.

Venom Spit

Trigger Adma is targeted with a Strike by a creature within 30 feet


Effect Adma spits venom into the attacker's eyes. The attacker takes 2d6 poison damage (DC 23 reflex save). On a failure, the creature is Off-Guard until the end of the target's next turn.

Extend Potency

Requirements Adma has envenomed her weapon


Effect Adma spits on the blade, revitalizing the venom. The venom remains potent until the end of Adma's next turn.

Quick Envenom

Adma Interacts to draw her rapier, then applies a venom to it. The venom remains potent until the end of Adma's next turn, or until Adma hits a target or critically fails an attack roll.

Sneak Attack

Adma deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to Adma.