Adrivallo

Level 10
Creature· chaoticUniqueMediumLegacy
AC
28
HP
210
Speed
35 ft.
Perception
+16
Fort
+18
Ref
+17
Will
+14
Weaknesses cold-iron 10
Languages common, fey
Senses low-light-vision
Skills deception +21, diplomacy +21, performance +21, intimidation +19, stealth +19, athletics +16, nature +16, thievery +16
Recall Knowledge DC 37 (nature)

Attacks

Melee Dagger +23 (agile, finesse, versatile-s), Damage 1d4+11 piercing
Melee Dagger +23 (agile, thrown 10 ft., versatile-s), Damage 1d4+11 piercing

Abilities

Sylvan Wineinteraction

Adrivallo's wineskin magically enchants any alcohol inside.

With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine.

Effect: Sylvan Wine

Nimble Dodge

Trigger Adrivallo is targeted with a melee or ranged attack by an attacker he can see


Effect Adrivallo gains a +2 circumstance bonus to AC against the triggering attack.

Fleet Performer

When Adrivallo Plays the Pipes to cast a spell, he can Step or Stride as part of the activity.

Play the Pipes◆◆◆

Requirements Adrivallo is holding a musical instrument


Effect The satyr plays a melody on his instrument to cast Charm, Fear, Sleep, or Suggestion without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a 60-foot area instead of its usual targets.

A creature that succeeds at its Will save against any spell cast using this ability is then temporarily immune to spells played f