Advodaza

Level 18
Creature· devilUncommonHugeRemaster
AC
41
HP
405
Speed
30 ft.
Perception
+33
Fort
+30
Ref
+27
Will
+33
Immunities fire
Resistances physical 15, poison 15
Weaknesses holy 15
Languages common, diabolic
Senses greater-darkvision
Skills deception +35, diplomacy +31, intimidation +31, religion +31, occultism +29, stealth +28
Other Speeds fly 50 ft.
Recall Knowledge DC 40 (religion)

Attacks

Melee Claw +33 (agile, magical, unholy), Damage 1d12 bleed plus 3d8+16 slashing
Melee Jaws +33 (magical, unholy), Damage 3d12+16 piercing
Melee Tail +33 (backswing, magical, unholy), Damage 3d12+16 bludgeoning
Ranged Blasphemous Blast +31 (fire, magical, spirit, unholy), Damage 4d8 fire plus 4d8 spirit

Abilities

Telepathy 100 feetinteraction
At-Will Spellsinteraction
+1 Status to All Saves vs. Magic
Idol Armor

The advodaza's defiled idols grant them resistance 15 to two damage types of their choice except fire, physical, poison, and spirit (typically mental and void). The advodaza can spend 10 minutes to change which damage types are resisted. Any holy effect that affects the fiend can also counteract their idol armor (DC 40), which the advodaza can reactivate with a Sustain action.

False Divinity

The advodaza chooses two domains, typically chosen from the following list: ambition, darkness, fire, might, trickery, tyranny, wealth, or zeal. The advodaza gains both domains’ initial domain spells as well as the advanced domain spell from one of the domains, all heightened to 9th rank.


Note: For the purposes of Foundry Data Entry, fire and might were the domains chosen. Change the focus spells the Advodaza knows for the domains of your choice.

Infernal Mark◆◆◆

The advodaza touches a willing creature and marks it with a glyph that functions as a 9th-rank Sigil, which the devil can make visible or invisible. The target gains 1 Focus Point if it didn't already have any, and the advodaza grants it one of their initial domain spells as a focus spell. The marked creature and the advodaza can communicate telepathically with each other while on the same plane. The advodaza can maintain up to 10 Infernal Marks at a time; if they create another after reaching t

Punish Disciple

Frequency once per round


Effect The advodaza chooses up to three creatures bearing their Infernal Mark that are on the same plane as the advodaza, dealing 8d6 spirit damage to each creature (DC 40 fortitude save).

These devils prey upon the superstitious, masquerading as lost or obscure divinities, and ultimately corrupt whatever cults they rule.