Afziaka Stalker

Level 12
Creature· animalUncommonLargeLegacy
AC
32
HP
250
Speed
40 ft.
Perception
+22
Fort
+22
Ref
+25
Will
+18
Immunities disease
Senses darkvision, scent 30 ft. (imprecise)
Skills stealth +25, athletics +23, survival +22
Recall Knowledge DC 32 (nature)

Attacks

Melee Fangs +26, Damage 3d10+13 piercing
Melee Claw +26 (agile, unarmed), Damage 3d8+13 slashing

Abilities

Grave-Bound Gutsinteraction

While within 100 feet of its vrykolakas's burial ground, an afziaka appears in the natural shape it had when it was a regular animal and can eat normally. When farther away, it doesn't gain sustenance from eating food and eventually starves to death.

Hunger Pangs

A creature damaged by the afziaka's fangs must succeed at a DC 30 fortitude save or become Enfeebled 2 for 1 hour. The creature can remove this condition earlier by consuming at least a handful of raw meat.

Rend

Claw

Slip Between◆◆

The stalker teleports into an occupied space it can see within 50 feet and makes a melee Strike.

Big predatory animals like dire wolves or hyaenodons might survive as an afziaka stalker, magically able to stalk their quarry.


Vrykolakas vampires use animals as tools to carry their spirits when they would otherwise be slain. The animal usually dies as the vampire is reborn, but some live on in painful starvation.