Agadaz

Level 4
Creature· devilUncommonMediumRemaster
AC
20
HP
50
Speed
25 ft.
Perception
+10
Fort
+12
Ref
+14
Will
+10
Immunities fire
Resistances physical 5, poison 5
Weaknesses holy 5
Languages common, diabolic, empyrean
Senses greater-darkvision
Skills deception +12, diplomacy +11, thievery +11, intimidation +10
Recall Knowledge DC 21 (religion)

Attacks

Melee Fist +12 (agile, finesse, magical, unarmed, unholy), Damage 2d4+7 bludgeoning
Melee Thrown Coin +12 (magical, unholy), Damage 2d4+5 bludgeoning plus 1d6 bludgeoning

Abilities

Risk Aura

30 feet. A feeling of recklessness surrounds a gambling devil. When a non-fiend creature enters the aura or begins its turn in the aura, it must attempt a DC 21 will save.


Critical Success The creature is unaffected and is temporarily immune to Risk Aura for 24 hours.

Success The creature is unaffected.

Failure The next time the creature rolls a d20, it must roll twice. If either roll is a natural 20, the creature uses that result; otherwise, it must take the lower of the two results.

Change Shape

The agadaz adopts the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but it might change the type of damage their Strikes deal.

Double Down

Trigger The agadaz attempts a Strike, saving throw, or skill check


Effect The agadaz takes a –2 status penalty to the roll, then gains a +2 status bonus to the next Strike, saving throw, or skill check they attempt before the end of their turn, or before the end of their next turn if they used Double Down during another creature's turn.

Produce Gold Coins

Frequency once per round

Requirements The agadaz has a free hand


Effect The agadaz creates up to 5 gp in their hand. At any one time, an agadaz can possess no more than 20 gp created in this way; coins created in excess of this value vanish. A coin created in this way vanishes automatically 1 hour after leaving the devil's possession.

Gambling devils, known also as agadazes, resemble horned humans crafted out of living gold in their natural forms, though their shapeshifting abilities let them move among mortals undetected. They're most commonly encountered in Erebus, the third layer of Hell, where many serve Mammon as accountants. They're unusually impulsive and distractible for their kind. Other devils often view their Risk Aura as a hindrance, so they usually receive less important missions. They don't mind, for it gives them more time to meddle with mortals.

Heavy Footsteps Even when appearing in a humanoid guise, a gambling devil's body remains extremely dense and heavy, often weighing more than 500 pounds. Old gamblers' yarns warn to watch the footsteps of fellow gamblers and be wary of those whose tread seems disproportionate to their size, though in truth, all but the most careless gambling devils know how to step lightly in their humanoid forms.