Aghash

Level 4
Creature· divMediumRemaster
AC
19
HP
75
Speed
25 ft.
Perception
+12
Fort
+9
Ref
+10
Will
+12
Immunities curse
Weaknesses cold-iron 5, holy 5
Languages common, daemonic
Senses greater-darkvision
Skills deception +12, intimidation +12, religion +10, stealth +10, arcana +9, athletics +8
Recall Knowledge DC 19 (religion)

Attacks

Melee Claw +14 (agile, finesse, magical, unarmed, unholy), Damage 2d6+5 slashing

Abilities

Telepathy 100 feetinteraction
+1 Status to All Saves vs. Magic
Hatred of Beauty

While aghashes hate all mortals, they particularly despise beautiful objects and beautiful or charismatic mortals. When not in physical peril, an aghash is compelled to destroy art and other works of beauty. An aghash can't enter an area of pristine beauty without first marring it in some way.

Given a choice, an aghash attacks a foe with the highest Charisma score first. If barred from doing so by force or some magical effect, they take 1d6 mental damage at the end of their turn.

Cursed Gaze◆◆

The aghash fixes their gaze on one creature they can see within 20 feet. The creature must attempt a DC 21 will save.


Critical Success The creature is unaffected.

Success The creature takes 2d6 mental damage and becomes Frightened 1.

Failure The creature takes 4d6 mental damage and becomes either Frightened 2 or Stunned 1 (the aghash's choice).

Critical Failure The creature takes 8d6 mental damage and becomes Frightened 2 and Stunned 2.

Sandstorm◆◆◆

Frequency once per day


Effect The aghash creates a temporary sandstorm in a 30-foot area that lasts for 1 minute.

Creatures within the emanation take a –4 circumstance penalty to Perception checks and must succeed at a DC 18 fortitude save. On a failure, they're forced to hold their breath or else they start suffocating. A creature within the sandstorm at the end of its turn takes 1d6 slashing damage.

Divs are immune to all effects of an aghash's sandstorm.

Effect: Sandstorm

Walking embodiments of curses, misfortune, and the evil eye, aghashes wander the deserts of the Material Plane, searching out the arrogant, charming, and persuasive to humiliate and undermine. Aghashes are often mistaken for some strange form of hag, and like those creatures, they're masters at curses.


Some fiends want to tear down the multiverse; others dedicate themselves to creating chaos and carnage, or to rule over realms with an iron fist. Divs strive toward a different, if equally reprehensible, goal-they seek to thwart and ruin the schemes and works of mortal beings.

Long ago, divs were once genies bound to serve ancient mortal empires lost to the passage of eons. In the beginning, these genies were masters of creation, working alongside gracious mortal partners to create works of subtle design and powerful magical potential. What started as a collaboration with mortals soon morphed into abuse, disrespect, and even slavery and bondage. Eventually, these genies rebelled, but in doing so, they came under the sway of a nihilistic demigod known as Ahriman. Their new master twisted their form and granted them the power to avenge themselves upon their mortal overlords, leading to the birth of the first divs.

Since that first wave of corruption, new divs arise from the spirits of the most wicked and hateful genies who die on the Material Plane, or those truly betrayed by mortals and overcome through their desire for vengeance. Upon such a death, instead of returning to the Elemental Planes, these genies' spirits are trapped in the dread orbit of Abaddon, where Ahriman reshapes them as divs and hoists them back to the world to wreak vengeance upon mortals.