Agyra
Level 23Attacks
Abilities
Cost 1 Mythic Point
Effect Agyra removes any one condition currently affecting her.
Wind, precipitation, and clouds don't impair Agyra's vision; she ignores the Concealed condition from storms, mist, precipitation, and the like.
Frequency once per year
Effect When Agyra dies, her corpse crackles and sparks with electrical energy. Any creature that touches Agyra's body within 1 hour of her death takes 11d6 electricity damage (DC 43 reflex save). After being dead for 1 minute, Agyra is immediately resurrected in the same place, at full health, with all abilities fully restored. She normally takes advantage of this rebirth to flee to safety, using Thunderous Departure to retreat. If Agyra has already died and been re
Strikes
The creature is immune to either harmful spells cast by non-mythic creatures, or Strikes made with non-mythic weapons and unarmed Strikes from non-mythic characters. Only the most powerful creatures (typically level 25) should be immune to both.
Agyra treats her saving throws with Fortitude and Reflex saves as one step better than they actually are (so a critical failure is a failure, a failure is a success, and a success is a critical success). Whenever a character rolls a critical hit against Agyra, they must reroll the attack roll and take the new result.
Cost 1 Mythic Point
Effect By spreading her wings while she stands upon the ground, Agyra can create a blinding flash of light that targets all creatures within 100 feet. Affected creatures must succeed at a DC 43 fortitude check.
Critical Success The target is unaffected.
Success The target is Dazzled and Stupefied 1 for .
Failure The target is Blinded and Stupefied 2 for 1 minute.
Critical Failure The target is blinded and stupefied 2 for 10 minutes.
Frequency once per day
Cost 1 Mythic Point
Effect Agyra generates a hurricane that spreads across a 4-mile radius and lasts 24 hours, with a 500-foot calm eye of the storm at its center. Agyra is at the center of this hurricane when it is formed, but it moves normally (according to surrounding weather conditions and the GM's discretion) afterward.
Agyra exhales a line of electricity from each of her two heads. Each line is 120-foot area, and the two lines may be pointed in different directions. A creature in a line takes 22d6 electricity damage (DC 44 reflex save). On a failed save, the target is also Slowed 1 for . A creature can be affected only once by a line, even if they are in an overlapping area. A character slain by Agyra's Lightning Breath remains electrified for after death. A creature to
The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.
Cost 1 Mythic Point
Effect Agyra gains an additional use of lightning breath.
Agyra can move in strong winds with ease. She doesn't treat wind as difficult terrain or need to Maneuver in Flight in high winds.
Frequency once per day
Effect Agyra Flies in a straight line at incredible speed, moving at least 120 feet but up to 1 mile. This movement doesn't provoke reactions. Her departure leaves behind a thunderous sonic boom, creating a 100-foot burst centered on her point of departure. All creatures in the area take 15d10 sonic damage (DC 46 fortitude save). A creature who fails is also knocked Prone, and a creature who critically fails is knocked prone and Deafened permanently.
The Forever Storm Agyra is a massive kaiju who protects Spinescar Island and its inhabitants.