Akki (Level 2)

Level 2
Creature· humanoidUniqueMediumRemaster
AC
17
HP
38
Speed
25 ft.
Perception
+8
Fort
+11
Ref
+8
Will
+6
Resistances electricity 2
Languages common, tengu, iblydan
Senses low-light-vision
Skills athletics +8, performance +8, acrobatics +6, intimidation +6, survival +6
Recall Knowledge DC 26 (society)

Attacks

Melee Falchion +10 (forceful, sweep), Damage 1d10+4 slashing
Melee Javelin +10 (thrown 30 ft.), Damage 1d6+4 piercing
Melee Tournament Greatclub +10 (backswing, nonlethal), Damage 1d10+4 bludgeoning

Abilities

Blood Storm

Frequency once per day

Trigger Akki takes piercing or slashing damage


Effect Akki's blood sprays from the wound, forming a crimson cloud laced with tiny lightning bolts. Adjacent creatures take (1[splash)[electricity]] damage, and Akki is Concealed until the end of her next turn.

Tempest Rage

Akki channels the ferocity of a raging storm, causing her feathers and weapons to crackle with electricity. She gains 5 temporary Hit Points, deals an additional 1d4 electricity damage with her weapon Strikes, and cannot use actions (except Seek) with the concentrate trait unless they also have the rage trait. These effects last for 1 minute, until she falls Unconscious, or until the encounter ends, whichever comes first. After Akki uses this ability, she cannot do so again for [[/gmr 1d10 #Rech

Thunderous Echo

Trigger Akki fails but does not critically fail a Strike against a target within 15 feet

Requirements Akki is affected by Tempest Rage


Effect Even though her attack missed, a thunderclap follows an instant later in the weapon's wake. The Strike's target takes 1d4 sonic damage (DC 16 fortitude save). The target is Deafened for if they critically fail the saving throw.