Alate Ant

Level 16
Creature· beastRareMediumLegacy
AC
39
HP
295
Speed
40 ft.
Perception
+28
Fort
+24
Ref
+30
Will
+28
Languages common
Senses darkvision, scent 60 ft. (imprecise)
Skills acrobatics +32, intimidation +28, survival +28
Other Speeds climb 20 ft., fly 40 ft.
Recall Knowledge DC 40 (nature)

Attacks

Melee Mandibles +32 (finesse), Damage 3d8+10 slashing
Melee Stinger +32 (agile, finesse), Damage 3d4+10 piercing

Abilities

Darting Flight

Requirements The alate ant is flying

Trigger The ant is targeted with an attack by an attacker it can see


Effect The ant gains a +2 circumstance bonus to AC against the triggering attack.

Frenzy

Frequency Once per day


Effect The alate ant enters a state of jittery agitation. It becomes Quickened for 3 rounds and can use the extra action only to Fly or Strike.

Pack Attack

The alate ant deals an additional 3d6 precision damage to any creature within reach of at least two of the ant's allies.

Pheromone Spray◆◆

The alate ant sprays a cloud of pheromones in a 15-foot area. Non-ant creatures in the cone must succeed at a DC 37 will save or become Confused for (1 minute on a critical failure). It can't use Pheromone Spray again for .

Red Ant Venom

While a creature is enfeebled from this poison, it is Confused (this confusion is an emotion, enchantment, and mental effect).

Saving Throw DC 37 fortitude

Maximum Duration 4 rounds

Stage 1 3d6 poison damage and Enfeebled 1 (1 round)

Stage 2 4d6 poison damage and Enfeebled 2 (1 round)

Stage 3 6d6 poison damage and Enfeebled 3 (1 round)

Grab