Alchemist Aspirant

Level 10
Creature· evilUniqueMediumLegacy
AC
30
HP
175
Speed
25 ft.
Perception
+16
Fort
+20
Ref
+18
Will
+20
Languages common, draconic, elven
Skills crafting +23, acrobatics +20, stealth +20, nature +18, survival +18, deception +16, medicine +16
Recall Knowledge DC 37 (society)

Attacks

Melee Rapier +21 (deadly-d8, disarm, finesse, magical), Damage 2d6+8 piercing
Melee Acid Flask (Moderate) +22 (bomb, consumable, infused, splash), Damage 1 acid plus 2d6 acid plus 2 acid
Melee Alchemist's Fire (Moderate) +22 (bomb, consumable, infused, splash), Damage 2d8 fire plus 2 fire plus 2 fire
Melee Tanglefoot Bag (Moderate) +22 (bomb, consumable, infused), Damage 0 bludgeoning

Abilities

Infused Items

Japu carries the following infused items, which last 24 hours or until the next time he makes his daily preparations: infused moderate acid flasks (2), infused moderate alchemist's fires (2), moderate elixirs of life (2), infused reagents (6), infused moderate tanglefoot bags (2).

Alchemical Formulas (10th)

moderate acid flask, moderate alchemist's fire, greater antidote, moderate bravo's brew, moderate elixir of life, moderate tanglefoot bag, wyvern poison

Expanded Splash

Japu's bombs that have the splash trait deal 5 splash damage and splash to 10 feet.

Quick Alchemy

Cost 1 batch of infused reagents


Effect Japu creates a single alchemical item from his formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the end of his next turn.

Quick Bomber

Japu Interacts to draw a bomb then Strikes with it.