Alendreu

Level 4
Creature· ghoulUniqueMediumRemaster
AC
21
HP
62
Speed
25 ft.
Perception
+9
Fort
+13
Ref
+9
Will
+7
Languages common, hallit, necril, orcish
Senses darkvision
Skills athletics +12, intimidation +11, religion +9, survival +9
Other Speeds burrow 5 ft.
Recall Knowledge DC 29 (religion)

Attacks

Melee Orc Necksplitter +13 (forceful, magical, orc, sweep), Damage 2d8+6 slashing
Melee Claw +12 (agile, unarmed), Damage 2d6+6 slashing
Melee Jaws +12 (unarmed), Damage 1d10+6 piercing

Abilities

Reactive Strike
Stench

10 feet, DC 18 fortitude


Void Healing
Chopping Frenzy◆◆

Requirements Alendreu is wielding an orc necksplitter in each hand


Effect Alendreu lashes out with both axes. He attempts two Strikes, one with each necksplitter, each using his current multiple attack penalty. Both Strikes must have the same target, and the second strike takes a –2 penalty.

If both hit, combine their damage and apply resistances and weaknesses only once, and the target becomes Off-Guard from the fury of the blow until the start of their next turn. This counts as two att

Consume Flesh

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.


Effect The ghoul devours a chunk of the corpse and regains (1+scaling)d6[healing] Hit Points.

It can regain Hit Points from any given corpse only once.

Ghoul Whispers

Requirements A Grabbed, Paralyzed, Restrained, or Unconscious creature is within the ghoul's reach


Effect The ghoul whispers dark thoughts and vile cravings into the creature's ears. The creature must save against the forbidden cravings curse.

Forbidden Cravings (curse) A creature can still eat and drink while sickened by this curse

Saving Throw DC 21 will, using the high spell DC for the ghoul's level

Stage 1 carrier with no ill effects (1 day)

Stage 2 2d6 void damage and the targ

Grave Knowledge

Frequency once per hour


Effect The ghoul calls upon knowledge it retains from one creature it has consumed in the past 7 days. The ghoul attempts a skill check using a skill in which the consumed creature was trained (if it's unclear whether the creature was trained, the GM decides). The ghoul is treated as trained and uses the high skill modifier for the ghoul's level (). This takes the same amount of actions or time as usual for the check.

The ghoul can instead automati

Grab