Alzira Mustanir
Level 3Creature· beastUniqueMediumRemaster
AC
17
HP
36
Speed
30 ft.
Perception
+6
Fort
+9
Ref
+7
Will
+11
Languages common, elven
Senses darkvision
Skills religion +9, acrobatics +7, stealth +7, athletics +5, deception +4
Recall Knowledge DC 28 (nature, religion, society)
Attacks
Melee Sickle +7 (agile, finesse, magical, trip), Damage 1d4+1 slashing
Abilities
Change Shape◆
Alzira changes into her humanoid or hybrid shape. Each shape has a specific, persistent appearance. In hybrid shape, Alzira appears as a mix between her elf ancestry and a bat. She gains a jaws unarmed Strike resembling a bat's fangs. In her humanoid shape, she retains the appearance of her original ancestry.
Harming Hands
When Alzira casts Harm, she rolls d10s instead of d8s.
Quick Change
Trigger Alzira rolls initiative
Effect Alzira's instincts kick in, and she takes on an aggressive stance. Alzira uses Change Shape to enter her hybrid form.