Alzira Mustanir

Level 3
Creature· beastUniqueMediumRemaster
AC
17
HP
36
Speed
30 ft.
Perception
+6
Fort
+9
Ref
+7
Will
+11
Languages common, elven
Senses darkvision
Skills religion +9, acrobatics +7, stealth +7, athletics +5, deception +4
Recall Knowledge DC 28 (nature, religion, society)

Attacks

Melee Sickle +7 (agile, finesse, magical, trip), Damage 1d4+1 slashing

Abilities

Change Shape

Alzira changes into her humanoid or hybrid shape. Each shape has a specific, persistent appearance. In hybrid shape, Alzira appears as a mix between her elf ancestry and a bat. She gains a jaws unarmed Strike resembling a bat's fangs. In her humanoid shape, she retains the appearance of her original ancestry.


Harming Hands

When Alzira casts Harm, she rolls d10s instead of d8s.

Quick Change

Trigger Alzira rolls initiative


Effect Alzira's instincts kick in, and she takes on an aggressive stance. Alzira uses Change Shape to enter her hybrid form.