Ambush Assassin

Level 8
Creature· elfUncommonMediumLegacy
AC
26
HP
130
Speed
30 ft.
Perception
+16
Fort
+12
Ref
+19
Will
+14
Languages common, elven
Senses low-light-vision
Skills stealth +19, acrobatics +17, thievery +15, medicine +14, athletics +13, deception +12, society +12, survival +12, diplomacy +10, intimidation +10
Recall Knowledge DC 26 (society)

Attacks

Melee Rapier +18 (deadly-d8, disarm, finesse, magical), Damage 1d6+8 piercing
Melee Composite Shortbow +20 (deadly-2d10, magical, propulsive, reload 0 ft.), Damage 2d6+4 piercing

Abilities

Swift Sneakinteraction

The assassin can move their full speed when Sneaking.

Deny Advantage

The assassin isn't Off-Guard to creatures of 8th level or lower that are Hidden, Undetected, flanking or using Surprise Attack.

Nimble Dodge

Trigger A creature targets you with an attack and you can see the attacker.

Requirements You are not encumbered


You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Poison Weapon

Requirements The assassin is wielding a piercing or slashing weapon and has a free hand.


Effect The assassin applied a poison to the weapon.

Quick Draw

The assassin Interacts to draw a weapon, then Strikes with that weapon.

Sneak Attack

The assassin deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to the assassin.

Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Some assassins work alone and choose their own victims. Others are members of assassins' guilds, organizations that accept contracts to kill in return for money, favors, or both.


Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.