Ambush Raider

Level 5
Creature· elfUncommonMediumLegacy
AC
21
HP
75
Speed
30 ft.
Perception
+13
Fort
+10
Ref
+15
Will
+11
Languages common, elven
Senses low-light-vision
Skills acrobatics +13, athletics +13, thievery +13, stealth +11, society +9, deception +7
Other Speeds climb 15 ft.
Recall Knowledge DC 22 (society)

Attacks

Melee Kukri +15 (agile, magical, trip), Damage 1d6+7 slashing
Melee Hand Crossbow +15 (reload 1 ft.), Damage 1d6+3 piercing

Abilities

Hazard Spotterinteraction

The tomb raider automatically attempts a secret Perception check to notice a hazard when they are within 10 feet of the hazard.

Trick Attack

The tomb raider musters their guile to attempt a clever attack that catches their foe unprepared. The tomb raider chooses one of their weapons. The next attack with that weapon deals an extra 2d6 precision damage. In addition, the tomb raider can Interact to draw the weapon (or to reload it if they choose the Hand Crossbow).

Great treasure awaits those willing to explore the hazardous depths of the world's ancient tombs and forgotten dungeons. Some tomb raiders seek riches of bygone eras; others recover pieces of history thought lost to the sands of time.


The world is a wide, open place fraught with peril and adventure. Explorers use their knowledge of nature and survival skills to see every corner of the land.