Ambush Spy

Level 6
Creature· elfUncommonMediumLegacy
AC
23
HP
90
Speed
30 ft.
Perception
+17
Fort
+11
Ref
+17
Will
+14
Languages common, elven
Senses low-light-vision
Skills deception +15, intimidation +15, stealth +14, diplomacy +13, society +12, thievery +12
Recall Knowledge DC 24 (society)

Attacks

Melee Rapier +16 (deadly-d8, disarm, finesse, magical), Damage 1d6+7 piercing
Melee Dagger +14 (agile, thrown 10 ft., versatile-s), Damage 1d4+6 piercing

Abilities

Noble's Allyinteraction

The ambush spy has positioned themself to seem a trusted ally, gaining a +2 circumstance bonus to or to among the nobles of that court.

Hidden Blade

Frequency once per round


Effect The ambush spy draws a weapon and then Strikes with it. The target of the Strike is Off-Guard against the attack.

Sneak Attack

The spy deals an extra 2d6 Precision damage to Off-Guard creatures.

No empire would be complete without its spies. The spy is a master of infiltrating the court and blending in: they might be one of a number of nobles, a beloved confidante of the queen, or even the court jester. Spies use their skills to subtly manipulate courtiers, turn enemies against one another, and collect valuable information either for blackmail or to auction to the highest bidder.


Though adventurers travel through perilous dungeons and across treacherous wilderness, sometimes the most dangerous place they can end up is in a noble court.