Ammut
Level 18Attacks
Abilities
The ammut exhales a blast of flame that deals 18d6 fire damage to all creatures in a 30-foot area (DC 37 reflex save). The ammut can't use their Breath Weapon again for rounds.
A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed, as well as its body. The creature dies instantly and cannot be brought back to life except by Miracle, Wish, or similar magic.
Trigger The ammut Grabs a creature
Effect The ammut uses Swallow Whole.
Large, (3d12+8)[bludgeoning] damage, Rupture 32
A creature dealt damage by an ammut's claw Strike must succeed at a DC 37 will save or become Enfeebled 1 and Drained 1 (or Enfeebled 2 and Drained 2 on a critical failed save). The conditions cannot be mitigated until the curse is removed, and the curse cannot be removed until all damage dealt by the claw Strike is healed. Each day, a creature afflicted with wasting wound must attempt another saving throw; on a failed save, the values of its enfeebled and drained conditions each increase by 1.
These chimeric, desert-dwelling fiends have massive bodies that are part hippopotamus, part large cat, and part crocodile. Though they devour souls for sustenance, ammuts are infamously picky eaters; most will only eat experienced adventurers or, for a special treat, particularly evil creatures, passing over common folk or those whose mettle has never been tested.
Only a few ammuts are known to exist, and most dwell in Osirion. However, recent expeditions into Orv's Vault of the Black Desert have uncovered the existence of ammuts in this region, as well.