Ammut

Level 18
Creature· evilRareHugeLegacy
AC
41
HP
350
Speed
50 ft.
Perception
+33
Fort
+35
Ref
+27
Will
+28
Resistances fire 20, poison 20
Weaknesses holy 20
Languages diabolic, empyrean
Senses darkvision, scent 30 ft. (imprecise), truesight 60 ft.
Skills stealth +35, athletics +34, intimidation +33, religion +32, occultism +29
Other Speeds burrow 30 ft.
Recall Knowledge DC 43 (religion)

Attacks

Melee Claw +32 (agile, reach 10 ft., unarmed, unholy), Damage 3d8+16 slashing
Melee Foot +30 (deadly-d10, unarmed, unholy), Damage 4d8+12 bludgeoning
Melee Jaws +32 (reach 15 ft., unarmed, unholy), Damage 3d12+16 piercing

Abilities

Telepathy 100 feetinteraction
Constant Spellsinteraction
Breath Weapon◆◆

The ammut exhales a blast of flame that deals 18d6 fire damage to all creatures in a 30-foot area (DC 37 reflex save). The ammut can't use their Breath Weapon again for rounds.

Devour Soul

A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed, as well as its body. The creature dies instantly and cannot be brought back to life except by Miracle, Wish, or similar magic.

Fast Swallow

Trigger The ammut Grabs a creature


Effect The ammut uses Swallow Whole.

Swallow Whole

Large, (3d12+8)[bludgeoning] damage, Rupture 32


Wasting Wound

A creature dealt damage by an ammut's claw Strike must succeed at a DC 37 will save or become Enfeebled 1 and Drained 1 (or Enfeebled 2 and Drained 2 on a critical failed save). The conditions cannot be mitigated until the curse is removed, and the curse cannot be removed until all damage dealt by the claw Strike is healed. Each day, a creature afflicted with wasting wound must attempt another saving throw; on a failed save, the values of its enfeebled and drained conditions each increase by 1.

Improved Grab

These chimeric, desert-dwelling fiends have massive bodies that are part hippopotamus, part large cat, and part crocodile. Though they devour souls for sustenance, ammuts are infamously picky eaters; most will only eat experienced adventurers or, for a special treat, particularly evil creatures, passing over common folk or those whose mettle has never been tested.

Only a few ammuts are known to exist, and most dwell in Osirion. However, recent expeditions into Orv's Vault of the Black Desert have uncovered the existence of ammuts in this region, as well.