Anadi Fateweaver

Level 5
Creature· anadiUncommonMediumLegacy
AC
21
HP
75
Speed
25 ft.
Perception
+14
Fort
+9
Ref
+12
Will
+15
Languages anadi, common
Skills nature +14, acrobatics +13, medicine +12, survival +12, athletics +11, crafting +9
Other Speeds climb 25 ft.
Recall Knowledge DC 22 (society)

Attacks

Melee Fangs +13 (finesse), Damage 2d6+6 piercing
Melee Shortsword +13 (agile, finesse, versatile-p), Damage 1d6+6 piercing
Melee Composite Shortbow +13 (deadly-d10, propulsive, reload 0 ft.), Damage 1d6+1 piercing

Abilities

Spin Silkinteraction

By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.

Fate's Threads

Frequency three times per day

Trigger An ally within 30 feet of the anadi fateweaver that they can see makes a skill check or a saving throw


Effect The creature rerolls the triggering check and takes the new result.

Anadi Venom

Saving Throw DC 20 fortitude

Maximum Duration 4 rounds

Stage 1 1d6 poison damage and Off-Guard (1 round)

Stage 2 1d6 poison damage, off-guard, and Clumsy 1 (1 round)

Change Shape

The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons.


The anadis manipulate the threads of fate as easily as they spin silk.


Anadis have three distinct forms-human, spider, and a beautiful but unnerving hybrid shape that is their true form. Despite their unsettling arachnid features, anadis are peaceful and form tight-knit communities.