Anadi Lurker

Level 3
Creature· anadiUncommonMediumLegacy
AC
19
HP
45
Speed
25 ft.
Perception
+11
Fort
+7
Ref
+11
Will
+9
Languages anadi, common
Skills stealth +11, athletics +10, acrobatics +9, survival +9, nature +7, crafting +5
Other Speeds climb 25 ft.
Recall Knowledge DC 20 (society)

Attacks

Melee Fangs +12 (finesse), Damage 1d8+3 piercing
Melee Kukri +12 (agile, finesse, trip), Damage 1d6+3 slashing

Abilities

Spin Silkinteraction

By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.

Anadi Venom

Saving Throw DC 18 fortitude

Maximum Duration 4 rounds

Stage 1 1d6 poison damage and Off-Guard (1 round)

Stage 2 1d6 poison damage, off-guard, and Clumsy 1 (1 round)

Change Shape

The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons.


Sneak Attack

The anadi lurker deals an additional 1d6 precision damage to Off-Guard creatures.

These anadis lurkers combine their innate magical talents and wilderness lore to snare prey.


Anadis have three distinct forms-human, spider, and a beautiful but unnerving hybrid shape that is their true form. Despite their unsettling arachnid features, anadis are peaceful and form tight-knit communities.