Anguished Flame
Level 13Attacks
Abilities
An anguished fame naturally sheds brilliant light like a torch. When other creatures target the anguished fame, they ignore the Concealed condition from darkness, fog, mist, and smoke.
An anguished fame can Treat Wounds without a healer's toolkit, instead healing the wounded with the gentle light of their touch.
30 feet. When a creature ends its turn in the aura, it takes 2d6 fire damage (DC 33 fortitude save). On a failed save, it also becomes Dazzled until the end of its next turn. The anguished fame can activate or deactivate this aura by using a single action with the concentrate trait.
If a creature the anguished fame can see and hear spends 1 action with the linguistic trait blaspheming against the gods, the anguished fame becomes Sickened 1 until they Collect a Prayer from that creature.
The anguished fame compels a creature they can see within 60 feet, who must attempt a DC 30 will save.
Critical Success The creature is unaffected.
Success The creature immediately uses its reaction to pray.
Failure The creature prays. It is Slowed 1 and can't use reactions for 1 minute.
Critical Failure As failure, but the creature is Slowed 2.
Requirements The anguished fame's solar fare aura is active
Effect The anguished fame fixes their fery eyes on a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the anguished fame's solar fare. If the creature was already Dazzled by solar fare before attempting its save, a failed save causes it to become Blinded until the end of its next turn.
Ancient tales tell that the elemental lord Atreia created his six-winged children to steward mortal prayers into the realms of the divine. These elementals work hand-in-hand with celestial and fendish deifc servants to accept sacrifces and offerings, but they also bless contrite mortals with absolution and purifcation, helping them to change the fate that awaits them after death.